Result for 0ADA040D909BFA37A7D48FF6E5EE7253C1DB853A

Query result

Key Value
FileName./usr/lib/mipsel-linux-gnu/Box2D/Box2D-targets.cmake
FileSize3585
MD570BCE6BCD8F1B2459E9327E842BF79FA
SHA-10ADA040D909BFA37A7D48FF6E5EE7253C1DB853A
SHA-2561BA1E86113602885A11C75466B5E1748876C4E88DD10EE7D5D351CBCD7565F5A
SSDEEP96:ZNz5rU4EhxxmgKT3khC5wf7hPT/L+XmNbUM:5xDwf7hPTy2P
TLSHT1937143662F1A45E013E3D7913E94E61AE05291BB7F43A169FC46B24C22FC1184ACF27B
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize154044
MD5A798DA3F618140DD7F6DB3AEE5B4E5E7
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-5
SHA-1909C0CC292C8A86571DE17E575DE01B5FA120820
SHA-256DF3FF98C78D966FDB0CD66B8FFEAE8D590A07121AC7ECF3B924CF6E5BB7C27D0