Key | Value |
---|---|
FileName | ./usr/share/applications/marbles.desktop |
FileSize | 88 |
MD5 | E298C3B33FF6B55C28B413647B3D2488 |
SHA-1 | 0A4EA091E98ECDADAC68925835C499692D8DFAC9 |
SHA-256 | 90F21022C50EF9106FE9F06F76897D6126259538F0E4E2BF95A8FD5C32E854AD |
SSDEEP | 3:aglCiXZM1EI7vERMQEWvtPG4xvn:ag/Xy1pUvrvn |
TLSH | T15BB012C704082378394D35B5C148CC888D12840C28CC546AA0C12033D0920FA8105FE8 |
hashlookup:parent-total | 8 |
hashlookup:trust | 90 |
The searched file hash is included in 8 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | D83795FB3F6AB5C424FC94543EEFDDC8 |
PackageArch | x86_64 |
PackageDescription | Marbles is very similar to and was heavily inspired by Atomix. The goal is to create a more or less complex figure out of single marbles within a set time limit to reach the next level. Sounds easy? Well, there is a problem: If a marble starts to move it will not stop until it hits a wall or another marble. To make it even more interesting, there are obstacles like arrows, crumbling walls, and teleports. Authors: -------- Michael Speck <kulkanie@gmx.net> |
PackageName | marbles |
PackageRelease | lp152.25.6 |
PackageVersion | 1.0.7 |
SHA-1 | F5539B3EAB426CA76161FD0D110F9A7DE93EC880 |
SHA-256 | 45FF455ECE55B9F6275EC0DD8FD690265177E9BDDDC382EE68E9BD20184E005A |
Key | Value |
---|---|
MD5 | B7A3234D01CF90E2FA040CC0CAD8FF59 |
PackageArch | armv7hl |
PackageDescription | Marbles is very similar to and was heavily inspired by Atomix. The goal is to create a more or less complex figure out of single marbles within a set time limit to reach the next level. Sounds easy? Well, there is a problem: If a marble starts to move it will not stop until it hits a wall or another marble. To make it even more interesting, there are obstacles like arrows, crumbling walls, and teleports. Authors: -------- Michael Speck <kulkanie@gmx.net> |
PackageName | marbles |
PackageRelease | lp152.25.6 |
PackageVersion | 1.0.7 |
SHA-1 | D3AE43B0BA198827CCA60A245916972D4CD0B6F7 |
SHA-256 | 0F7E37865AF3BC6FD597FDE2D97558DC7F1336B0B196E6A08D8ECAE148716898 |
Key | Value |
---|---|
MD5 | 8A2CA97308A9F3BF2E7721484432BE0A |
PackageArch | x86_64 |
PackageDescription | Marbles is very similar to and was heavily inspired by Atomix. The goal is to create a more or less complex figure out of single marbles within a set time limit to reach the next level. Sounds easy? Well, there is a problem: If a marble starts to move it will not stop until it hits a wall or another marble. To make it even more interesting, there are obstacles like arrows, crumbling walls, and teleports. Authors: -------- Michael Speck <kulkanie@gmx.net> |
PackageName | marbles |
PackageRelease | lp153.25.2 |
PackageVersion | 1.0.7 |
SHA-1 | 8F6389A7F218C68B1EE95E5DD3AD8C9AAAF9F0C4 |
SHA-256 | 07FCC9BEAAFE60D920A5BE87F1671A127395CE33A22A2D1C38A305D3F4A9A882 |
Key | Value |
---|---|
MD5 | 975A3C74613AECD17A91FCC87931D6BB |
PackageArch | x86_64 |
PackageDescription | Marbles is very similar to and was heavily inspired by Atomix. The goal is to create a more or less complex figure out of single marbles within a set time limit to reach the next level. Sounds easy? Well, there is a problem: If a marble starts to move it will not stop until it hits a wall or another marble. To make it even more interesting, there are obstacles like arrows, crumbling walls, and teleports. Authors: -------- Michael Speck <kulkanie@gmx.net> |
PackageName | marbles |
PackageRelease | lp150.25.8 |
PackageVersion | 1.0.7 |
SHA-1 | 47B8F3FDC96DC60CEB6AEAC54CEF82E3C86D518E |
SHA-256 | B52613A88CE604BE0FFBDECBC94ABB667548C006AFC3E8786017208608F3FE9A |
Key | Value |
---|---|
MD5 | 8EF9C9A42CDB5F8AEBF7362F59C50C07 |
PackageArch | x86_64 |
PackageDescription | Marbles is very similar to and was heavily inspired by Atomix. The goal is to create a more or less complex figure out of single marbles within a set time limit to reach the next level. Sounds easy? Well, there is a problem: If a marble starts to move it will not stop until it hits a wall or another marble. To make it even more interesting, there are obstacles like arrows, crumbling walls, and teleports. Authors: -------- Michael Speck <kulkanie@gmx.net> |
PackageName | marbles |
PackageRelease | lp151.25.5 |
PackageVersion | 1.0.7 |
SHA-1 | D71DE34D4C6781C78690DAA68A689609B9CE38F1 |
SHA-256 | C2FF1DD4243C76C28F11168B8172618BFB6E0A061B692F3D40357BC1A1C8CE4C |
Key | Value |
---|---|
MD5 | 1ED6CE9ED4FCE507520CDA31D4576C98 |
PackageArch | i586 |
PackageDescription | Marbles is very similar to and was heavily inspired by Atomix. The goal is to create a more or less complex figure out of single marbles within a set time limit to reach the next level. Sounds easy? Well, there is a problem: If a marble starts to move it will not stop until it hits a wall or another marble. To make it even more interesting, there are obstacles like arrows, crumbling walls, and teleports. Authors: -------- Michael Speck <kulkanie@gmx.net> |
PackageName | marbles |
PackageRelease | 25.71 |
PackageVersion | 1.0.7 |
SHA-1 | ABA2BD63A630594341EEF484CC5974F3B0817E3B |
SHA-256 | 3A24A6FF92B8CB5F5EC6DEFF5F9E301B3E4A301FD84D8A9054C83F290A549CB4 |
Key | Value |
---|---|
MD5 | 2C91FF236D510726D30B9AA7D362BB8D |
PackageArch | x86_64 |
PackageDescription | Marbles is very similar to and was heavily inspired by Atomix. The goal is to create a more or less complex figure out of single marbles within a set time limit to reach the next level. Sounds easy? Well, there is a problem: If a marble starts to move it will not stop until it hits a wall or another marble. To make it even more interesting, there are obstacles like arrows, crumbling walls, and teleports. Authors: -------- Michael Speck <kulkanie@gmx.net> |
PackageName | marbles |
PackageRelease | lp154.25.1 |
PackageVersion | 1.0.7 |
SHA-1 | 0B6E2BFAA18CD8F63AC679BB665E560FDE412D20 |
SHA-256 | 6E5DCE1EA04D7877B0499C98DD04A845DC244F59B40653CDED73876A5A427179 |
Key | Value |
---|---|
MD5 | C2819354E64744909CB96885F851FC82 |
PackageArch | x86_64 |
PackageDescription | Marbles is very similar to and was heavily inspired by Atomix. The goal is to create a more or less complex figure out of single marbles within a set time limit to reach the next level. Sounds easy? Well, there is a problem: If a marble starts to move it will not stop until it hits a wall or another marble. To make it even more interesting, there are obstacles like arrows, crumbling walls, and teleports. Authors: -------- Michael Speck <kulkanie@gmx.net> |
PackageName | marbles |
PackageRelease | 25.71 |
PackageVersion | 1.0.7 |
SHA-1 | 3C0E6649D3ADDAF36FE970EAC3AA911FDCE7114A |
SHA-256 | 36B3F73303FD30838F02857DD1902D1C450ACD08AB22856612B2386D66A44F5B |