Result for 08B3C8DF018145C0BAA896D26FE6C056ED86495B

Query result

Key Value
FileName./usr/lib64/bear/libbear_input.so
FileSize95240
MD5020D5221FA408BC36CC4D54684B2CFA6
SHA-108B3C8DF018145C0BAA896D26FE6C056ED86495B
SHA-256C9B6D1A8845B09DB1EE2B2AF7703E804622F8A8F9E6E4E3CD0153E1352E326AA
SSDEEP1536:1oHpsV15XNV07ShRugcGl/iS84dktSeHBDKhQIM+mmWmWlqF:1kpsl0YugcGl/iS8DSwkbxWm88
TLSHT1299329A6FB0DA86AE3E7E33C52CB2B61B2777840D355D1DB3500875E9E850C94B7AC48
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5EE016BD9E00E1C8B88438F3E7BBE59B3
PackageArchaarch64
PackageDescriptionThe Bear engine is a set of C++ libraries and tools dedicated to creating great 2D games. It has been used to create Plee the Bear (plee-the-bear), Andy's Super Great Park (andy-super-great-park) and Tunnel (non packaged). This package contains the runtime libraries used by the games based on the Bear engine.
PackageMaintainerwally <wally>
PackageNamebear-engine
PackageRelease1.20141028.16.mga8
PackageVersion0.7.0
SHA-12C91B7BFBB210A967DC98C038B218495A325623F
SHA-2567CEC7EA30D3ED51B8FFE4F55692B3D81A388D7A2F75C72E9119FADD4F271AE28