Result for 08430FA48414350C4394BD1216A339AE6438D1B5

Query result

Key Value
FileName./usr/share/doc/liberis-doc/html/classEris_1_1IllegalObject.png
FileSize463
MD51B4C415674154A0E7EB4D9427BA5BAD3
SHA-108430FA48414350C4394BD1216A339AE6438D1B5
SHA-2565F7A9728DED028D129FA3405B07339D11FA6B87B88F91A9AA3FDCD016191200A
SSDEEP12:6v/78XDh59E0rEc1J1oamvpTBxAd21gAX+eY5qlmJDrFZXcY:5V56xc1Jw1BxA01P5YK+DLXcY
TLSHT15BF0DC9A03219C05662F2872BDAB4073A926906AF07FD73EA7D6098D24262019C18A87
hashlookup:parent-total2
hashlookup:trust60

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Parents (Total: 2)

The searched file hash is included in 2 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize139576
MD55E509DC1D16B7057DAFD6F46764D05E9
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.2.1-1ubuntu4
SHA-12C0E57D388D71F05ABE7AC99C2FF75D1217126B3
SHA-256B783F6B41B0B34C041B70414912AD0AAA942ECD7E0226E5163CDF82469C6F166
Key Value
FileSize131044
MD5800B814F1FE877DE187E365154CC44EC
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.2.1-1
SHA-1A8EA58BB4220442DB0355A56BBE4E9E5424234E0
SHA-2569F80D0CF9905B925D9B0A7832DDD2A1A14D56722AD696E2B7E6EEA8AF8AF71B8