Result for 078ACB355B2B67F354C7A01DF6768B1A0EF99BDF

Query result

Key Value
FileName./usr/lib/libcogl-pango.so.20.4.3
FileSize44296
MD587626BF9DE7B337058564DD9CF36868E
SHA-1078ACB355B2B67F354C7A01DF6768B1A0EF99BDF
SHA-256044BA8BD8CA868A07D02DF5574EB85F97EA15A14149EDE237AFD2C2E2EEB09E3
SSDEEP768:St9rC6+YdfTRlHCcpQ615N6OnFjwT7lWUolT19z4o00nR3QcmRzzs:6jtXW6TN6ACTZWnV
TLSHT15E13084AB717CCF9F5D30878A65B612696304209D617B2B2FB0C7729743224C6EA773D
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5A4966AAE1C03891252A52E029DA699F7
PackageArchi686
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease2.fc33
PackageVersion1.22.8
SHA-1BCE9E3A8A97C6047BC6518A29111BBBB1349AE9C
SHA-25633ED2C55D2CBA4004F9EA73EE8CB97F4E96C705236B10FB9834762923FC8D193