Result for 076971DC1C0C7D3ACBA219814EF354D79E791459

Query result

Key Value
FileName./usr/bin/openmw-essimporter
FileSize1167712
MD58893B08C3BA4214EC53A178509C5676E
SHA-1076971DC1C0C7D3ACBA219814EF354D79E791459
SHA-25671FEA0909F205DAD9882606178064C056EFB5E8571406AE8E95580B99A8A4C2F
SSDEEP12288:6rgeAsG/Xh/Urm9ClpeGTHw0ANNbdGOqzP8Hnu6cJaG6OFJsmW34eHeuz3Y3fh2N:znKpJA7bdGzzPQnu1Ja3OFJsT4eHe9
TLSHT110452A07FE818CADC4D5DA74125782B36D707C6E41343B26A68CDB361E56F209B3EBA4
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD522FEC56494EA0A1BAD21525BD26E98A8
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageReleaselp150.1.3
PackageVersion0.43.0
SHA-1E5358B88B0A0D842B410EC8191CD42BF96CF0ACC
SHA-25622D84D37B6A0CEC1A01FA32E9A3F6D9F3B126CB91868864828D0A5EE51830B4B