Result for 075FE456DDC8BF9FE636340AA0EA5A3DB0D0B54B

Query result

Key Value
FileName./usr/lib/libcogl-path.so.20.2.0
FileSize69536
MD530E8975018DAFAC45E33AC0298C640A1
SHA-1075FE456DDC8BF9FE636340AA0EA5A3DB0D0B54B
SHA-2565D9B9DA305C826C44B76644E0AF92C10E3CC2D9DD83B9A8C973FFC76C0896553
SSDEEP768:c2iXbkS8B+T0x8Xmu65fYaBF41oUcBO1lRXJt+jYZkLPTm:UbC4IaX3a7oocVzeYZiK
TLSHT115634C0D39318776DCEA253A457E829F1B7291D16C1C059FBF0CF76E98873A84D86E21
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD56854BCBAFF6113EC2D836A1E70106FB0
PackageArchs390
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease9.fc21
PackageVersion1.18.2
SHA-1E1F081B471A663BE1AB88D474E8DE529167AD028
SHA-256F2D38B9B326F2D8C3E9EE98EADB59025494E00CEFA8B794FA51787E2D161A8C0