Result for 071F04E860DDD8C2781B51118040F9D99BAD307F

Query result

Key Value
FileName./usr/lib64/libcogl-pango.so.20.3.0
FileSize70232
MD5DC78F7C3DD6AA8BABB6F912C632255FA
SHA-1071F04E860DDD8C2781B51118040F9D99BAD307F
SHA-2567B30ED54A3BEC55502030FD72E63EC12E863F87B9E7E47D59AC857BC95003D77
SSDEEP384:Gd8p7Haakc6IzRVqvyyghJZA0asqDldwD8pmD3AMdJZv5BX9:G837RsviJZA0aHyDT
TLSHT131639705FE0CB85FF8C9D23486DA9250F533150AE3624773728D5338668625A7A7FAAC
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5CE0D0D28D2637AF19CD3499E05BC0E28
PackageArchaarch64
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease3.fc22
PackageVersion1.20.0
SHA-1EB7CEEEDDAEEDD6DBA68CED19BD923D2163661E9
SHA-256C6A089385B4731CA99C49BB407BF55513B3AB666B787706E0E6C7A8291A67347