Result for 0629093F04732153A8955CF2338F3F529619B7E6

Query result

Key Value
FileName./usr/share/doc/liberis-doc/html/classEris_1_1BaseConnection.png
FileSize711
MD5E6ECE095C30E20636AEFA52DF7F900AF
SHA-10629093F04732153A8955CF2338F3F529619B7E6
SHA-256509818470DD661A9E03D743778DCD8B8F6810E96E54DBB7E4C10B737216D2CD2
SSDEEP12:6v/72XXDhgAo0DQplzBwC1AgQCSgL5fMTJUS3V6cI2Jg0apPk3axmkl9dKkzRG8E:9VgA27F31dSO5fMTJbg52i0axkqkk3ED
TLSHT12E0144EFF30EA46574AFE395188D9203AEC9C628C3544616FDC0DD79B0810373AE0B55
hashlookup:parent-total11
hashlookup:trust100

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Parents (Total: 11)

The searched file hash is included in 11 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize179864
MD55EC7F097B856EEFA30165A940F4D89BA
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.10-2
SHA-11D849328297E96EB195C5B5B428C85B57AF54428
SHA-256CC81EFA51906D9238462EE77CCF6057B13E0AF3583AFFC9BE6301C9137A83425
Key Value
MD52803C2384E46069423BF320C7B5C965C
PackageArchs390x
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease2.fc11
PackageVersion1.3.14
SHA-1D1B8312F62992A02F3DF39933A57AE29F95D429F
SHA-256410BD22DB9F597446500BD58A1376E78D983E6FE96245986889FAEE736EA806A
Key Value
FileSize139576
MD55E509DC1D16B7057DAFD6F46764D05E9
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.2.1-1ubuntu4
SHA-12C0E57D388D71F05ABE7AC99C2FF75D1217126B3
SHA-256B783F6B41B0B34C041B70414912AD0AAA942ECD7E0226E5163CDF82469C6F166
Key Value
MD5B69E61FB0DA287FADFADCC075C4505A4
PackageArchsparc64
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease2.fc9
PackageVersion1.3.13
SHA-13C4DDABC62472CB9FE9DCEDA28A31C530928887D
SHA-25623BB63B14097B627D20584F4B8CC02F986342C2FB9138C9BFD4A4E57885F9CAC
Key Value
FileSize131044
MD5800B814F1FE877DE187E365154CC44EC
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.2.1-1
SHA-1A8EA58BB4220442DB0355A56BBE4E9E5424234E0
SHA-2569F80D0CF9905B925D9B0A7832DDD2A1A14D56722AD696E2B7E6EEA8AF8AF71B8
Key Value
MD540205140B81D545A1E1C9DD734C202F4
PackageArchsparcv9
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease1.fc11
PackageVersion1.3.14
SHA-1C45AD2DE1DB6D3994FBCAD1B3561C00A7796F0C1
SHA-2561F2F00C5023F34E5EA94E78D43AA7B44470F92019315ED76491A576C19DBD7C2
Key Value
MD538793DEA3AE5DF5E311ACF53D33890E8
PackageArchsparc64
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease1.fc11
PackageVersion1.3.14
SHA-1161360AA00D5A9CD5395972543D1137FA7D72A4C
SHA-25677EC5BA05EBF4AFF2B85ADF0DB8334E39176592CC6EC33FAE5C7F1F03FFBEF11
Key Value
FileSize195566
MD5E656874E846F67DD6F7B225D4D787EB8
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.12-1
SHA-111B8A4C18FC202BAEA88438020F82F8936C0004F
SHA-256C04095D742A8A1F4B9A52A3F8E26C136280829A85CF7F5BE8D5B8FBA3E2DCBC5
Key Value
FileSize169382
MD5E25F10FD00D785D7097947DB5795EFFC
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.13-1
SHA-1DF7EBD5BC0C9C336DBE8FCE59194D65586D60789
SHA-2566115B54E19D09065A83029F1E01C2F65F1A1F86550FEAC78D818C53EC0E7BA62
Key Value
MD5B21C80DB8827645B5311AC7AE70CE12A
PackageArchsparcv9
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease2.fc9
PackageVersion1.3.13
SHA-1035602D5E28C3BB38C98512CC67F17F47C0894C9
SHA-256BE454D30C62F37A45A175737956833D1B6B427609AD6CE9AF732AA091252D54B
Key Value
FileSize173988
MD5E5640BA86D0B3CC62713C761B365D824
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.13-2
SHA-1593DE164771028E403EE89A921CA686324F82F74
SHA-2560F52D6A4DA28CB92DA4F2F1BAFCEEC601B5DDC0DFA853754877E488760D199C5