Result for 0580D7B236F814E4C89C3293E86284320586C1A4

Query result

Key Value
FileName./usr/bin/openmw-iniimporter
FileSize157544
MD5CEE6FCCB4FF28FEA5B8ADC0CF0340198
SHA-10580D7B236F814E4C89C3293E86284320586C1A4
SHA-25600F41E711C1A9DEA85D108837C853159808A50FCDCBB3F6F24A5810B252B528D
SSDEEP3072:b+I71/AHfR1nBYaqBKJqWPhKETWhSV6/3tDrGRNFUQZQM:bH71/AHfR1OaDZPhKEyhSVU3tDyRzZp
TLSHT10AF33A29F343D9B6F8B303BD120ABB2156307A36D70394A7F664967860B32954D1DBF2
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD55ED74C8519A2C4FBE304F71253C3DD73
PackageArchi586
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageRelease4.4
PackageVersion0.46.0
SHA-1625E257B9C48A749989EF12784DDEF717B587FDB
SHA-2566345721E5C754169F9882E6D6751D79FE98BF4424C811F7E7EBB15DE660AB320