Result for 052175DBFDFC556FCB679311B50B98157EF7F34D

Query result

Key Value
FileName./usr/x86_64-w64-mingw32/sys-root/mingw/lib/libEGL.dll.a
FileSize23948
MD52046CBAF06422B0786824ED943A98A14
SHA-1052175DBFDFC556FCB679311B50B98157EF7F34D
SHA-2568369F73B8889326B357BAB15668BEB748D42B0B773D1DA2F0C31D1BAC328F7E7
SSDEEP384:C2BBlNo+H1AMCvRprU6DSoOd5clkmNlGAfOfOoWnWRHjxu04yqTi:C2BBlNo+H1AMCpprlDSoSqlpNlGAfsUQ
TLSHT1FEB2B076F69B4DD7E23682388093E3A0677DF4E152275F67321C09620FCAE913EC5686
hashlookup:parent-total3
hashlookup:trust65

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Parents (Total: 3)

The searched file hash is included in 3 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5EAB4A9CECC04349283FF4C1FECCAD650
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.11.git.30d6c2.20141113.fc22
PackageVersion0
SHA-100D5F80AECAFBC5F2802BA046DD2188452213B16
SHA-2560D2B8DD53A181BC5394EDF4DF113E512B64241FB62EFF43174F462734C2DDC84
Key Value
MD5E6D70A1808EE5CFE0E0DB07E0E2C88C5
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.11.git.30d6c2.20141113.fc22
PackageVersion0
SHA-17CB66F10E1BD4303D7CC5C4E4F695310BB844222
SHA-256C3E5D5BA5D0F529459E087EFF4348164A02F28BD039B9BBC0EB5D9AAC2C384A6
Key Value
MD5A46A8C0A4A5823FBFF02BF224D4FD508
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.11.git.30d6c2.20141113.fc22
PackageVersion0
SHA-179B1C2C94304AA1F5216A37FB4885F3FD8662F81
SHA-2562EC4C2D5839436D73D728B6EB0DE0D0A592006BE6C1F0132174F0B91B9ADE407