Result for 050F2E92ED225AF2BDF66464C340FD6B26A05976

Query result

Key Value
FileName./usr/include/glm/gtx/quaternion.inl
FileSize4181
MD5C37854E8CA8AD0E06D1A27C6A11C04E5
SHA-1050F2E92ED225AF2BDF66464C340FD6B26A05976
SHA-2568EA1A21CE75ED7C59F703B18FF3F345EB742D95E38DCE0F7FCC40EB45011FD19
SSDEEP96:YHvY7ajZsrY3WPYeEyG+ZsBLYY5sKTNH+bwHEFeZcxbwH3aN5GiECzyevzaK:YHvY7ajZsrY3WPYeEyG+Zse6sKTNHgws
TLSHT1F381FD806ADED12507296667C2134C77EA6BA0710D58BD83AEBC9C32D07051FE72BBD7
hashlookup:parent-total13
hashlookup:trust100

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Parents (Total: 13)

The searched file hash is included in 13 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5534AB76931B72FE8A4F67DDF05BB0F7D
PackageArchx86_64
PackageDescriptionOpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
PackageNameglm-devel
PackageReleaselp151.22.2
PackageVersion0.9.9.5
SHA-16A1469A5927879F565DF1E26D37A91A849D7E369
SHA-25647F6CFEC4D5DBEA7D9076441D746187131154099CB9E0F9C2AA751C74398C348
Key Value
FileSize174656
MD541920A8FE85423FFF0ED618A2462E22D
PackageDescriptionC++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
PackageMaintainerDebian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org>
PackageNamelibglm-dev
PackageSectionlibdevel
PackageVersion0.9.9.3-2
SHA-1B9AD60C65389B30D2918482381E0BC916129B746
SHA-25621904FA27411BA13B2FED8C05A5AF375F0AAB596D31ED1DAB81DCE8951F048B2
Key Value
MD5661C5BF5E61C65DFABE162152090BDC6
PackageArchaarch64
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerumeabot <umeabot>
PackageNameglm-devel
PackageRelease2.mga8
PackageVersion0.9.9.1
SHA-12EECCA8D43D3EBE2D84946309BC81EC7E373D2BD
SHA-2568425AB0B63AD52DA9D1A9BE5FAB2103ED0DA7DB54133D6101E76FEB54818376F
Key Value
MD5360C4F8A6D8FB9B2CA36AEF47B085EBF
PackageArchaarch64
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerdaviddavid <daviddavid>
PackageNameglm-devel
PackageRelease1.mga7
PackageVersion0.9.9.1
SHA-1EB8F0B5196F108A68BACDB2D2A1493369A3EB6A9
SHA-2565694FC2A65B1564EFDFA96EF2E3091494729BA2D61481865EDEDF07611E7DAFA
Key Value
MD5381BF58E18B1C3B4450FCF7475A7FE76
PackageArchx86_64
PackageDescriptionOpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
PackageNameglm-devel
PackageRelease22.30
PackageVersion0.9.9.5
SHA-11C16A6A8399FD9234DD05E4CB898A1C4B5F440D5
SHA-25600E36F36ACA70FB500A7286973D625063CAC1278C1B1E1D7D994648D20499BB6
Key Value
FileSize173784
MD569002C115BBA1E81AB601DDF28C2B523
PackageDescriptionC++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibglm-dev
PackageSectionlibdevel
PackageVersion0.9.9.3-2
SHA-1EAD88B68C8BF1751F88C5B9B5DB5F58555C6E66C
SHA-256CBE45F61C04756BF1A4240A64B7F05EB8376853917886FA3164864056B792512
Key Value
MD5943B72300FEBA898EE2FB1E1415D797E
PackageArchx86_64
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerdaviddavid <daviddavid>
PackageNameglm-devel
PackageRelease1.mga7
PackageVersion0.9.9.1
SHA-132B25581E3F20291C4F4ED9D5E48AD848292C4D1
SHA-256599DA735CCF2AA10B37A0F45A4A78BB1911863599BC993D1A97E743AB28D07E5
Key Value
MD506C5284E34B928B5AC7E4A56768014AA
PackageArchi586
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerumeabot <umeabot>
PackageNameglm-devel
PackageRelease2.mga8
PackageVersion0.9.9.1
SHA-1E719A76035B58110831C317A56D7B0AF9A023E30
SHA-25624D3086139FD96F387EBF78BD1C41ACA3220C7CCA4651C1B4A2EB3A6EE3A375C
Key Value
FileSize176428
MD556346901B1837062F9A98468584D3E08
PackageDescriptionC++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
PackageMaintainerDebian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org>
PackageNamelibglm-dev
PackageSectionlibdevel
PackageVersion0.9.9.6-2~bpo10+1
SHA-1CBECB3763D1B2CB9DE7363247B071B15A19864D7
SHA-256A94F138B1D276361F58F974D54E029BDEDAE6E787A1C9C413753DBA49EF3D98E
Key Value
MD5DBA77342F2EB3F55603CE01B63BC39E7
PackageArcharmv7hl
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerdaviddavid <daviddavid>
PackageNameglm-devel
PackageRelease1.mga7
PackageVersion0.9.9.1
SHA-1BA2C9CEADEE87D10050ACC5E5432964DFA966353
SHA-25626B98BDCA585482AA294BEE23CFC1A210835540E9D6282F78391EF582A00B9C8
Key Value
MD5B5FA097AE09F79D05912ACC27F7CD3B5
PackageArchi586
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerdaviddavid <daviddavid>
PackageNameglm-devel
PackageRelease1.mga7
PackageVersion0.9.9.1
SHA-1217C0EC80BD20535B7BB520D155AD45C258D88F6
SHA-2568FCF1669DC95600F3C0D999212E4C463C52C1D9B4923D511E784C32C68C97A82
Key Value
MD5BE5E7B6904B9940ACD7139900FEA6871
PackageArchx86_64
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerumeabot <umeabot>
PackageNameglm-devel
PackageRelease2.mga8
PackageVersion0.9.9.1
SHA-1C4AF4930BE6D2E220FEDDB5B81960080EC873A3B
SHA-256015403BD979330A945EECEC05839A6B5E46B49E9D90893EB796743C944325BBE
Key Value
MD56B3B92355A3100D1F096CB418B23D42F
PackageArcharmv7hl
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerumeabot <umeabot>
PackageNameglm-devel
PackageRelease2.mga8
PackageVersion0.9.9.1
SHA-167C1D317E39ECE4A17534C81CF40B5AC22958F2C
SHA-256942BECCD544190619AE4B52D313F04BEBA1EC8A9B3F18E088EAC44ED34929E00