Result for 05000E12B9D242F71150A3B654E5345D365BB9E3

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/libBox2D.so.2.3.0
FileSize166384
MD597971C6D5394CC4E71A03D080F2BB3BE
SHA-105000E12B9D242F71150A3B654E5345D365BB9E3
SHA-256232F84395CF35AE100104D35B153666A1A823F1C713912F17E6DE560BEC98735
SSDEEP3072:6AdFYk7gPOtEhxdyrceRW6aja4JC7vgVJPOMEDMJLuuMGscW+B+zJHNGRRJiWeBe:6AdGk7uTEQJMWhmAhecVz
TLSHT134F39D83FA094C56C092C43FCA5B476093A0CDB20395BFD681995B9B6CC36FE4E6B5E1
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize77168
MD5D7D33FC1BAC672E15EE67276A601C75D
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-7
SHA-1524E5794026C3D1949F2B24342657ECB98A2BD80
SHA-25678B9800B8E1D372A12D3FA50E4C74267FE49F224E4EB23EF051308AD0B05276E