Result for 0490DEC0C43B4B7C798D627340BEF618A0CEC55B

Query result

Key Value
FileName./usr/share/games/openmw/resources/mygui/openmw_alchemy_window.layout
FileSize3826
MD5C6B6C9B1CBC1D95CE0B2AA2CC0AD592D
SHA-10490DEC0C43B4B7C798D627340BEF618A0CEC55B
SHA-256B926201C92DD349CC829EB1676B07BEB69FA153373A2A3386539E95D88FD1F64
SSDEEP48:c3wMF2S7i/Lda97urwN2hMfgzRdEInNrn/IuCIrNtaIcAIh:lMFjiDda96rwEFzRd9npn/IyrPrAh
TLSHT1E081471406E8AE20B29A9B151FC49FD1DDF9A26FC52C14BD3D0E5A6E6F82CC0051B7E7
tar:gnamebin
tar:unameroot
hashlookup:parent-total18
hashlookup:trust100

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Parents (Total: 18)

The searched file hash is included in 18 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5E5AD0ECBD0DEAC081E76C774804C7D80
PackageArchi586
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainerakien <akien>
PackageNameopenmw
PackageRelease1.1.mga7
PackageVersion0.45.0
SHA-1061A179FD695215165EE3916AF5A7DDD39CD2305
SHA-2568F4C506917DFC7E9385294397BD54676E9BEE930C66E700107861DFEBAE729E8
Key Value
MD5820D69B1AAAF05914DAE5DAB6226A757
PackageArcharmv7hl
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainerakien <akien>
PackageNameopenmw
PackageRelease1.1.mga7
PackageVersion0.45.0
SHA-107769DB550FB7AC366CAA790B9C3A971D9115DE7
SHA-256D4ACFEC7592F06377AA46A5AFA39E4A65007B0766FE2C3C0AA2A369A6C6964B2
Key Value
MD572FFA0B5D87480AB31640D1558C10E2A
PackageArchaarch64
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainertmb <tmb>
PackageNameopenmw
PackageRelease1.mga7
PackageVersion0.45.0
SHA-112F3E55742CA838E28C34E9ECDEB63EF8318D6BC
SHA-2564E09A68D1FD85AEE08A73FAB2C46B44E90C6EB1A1936D6E409083F7D0A21B171
Key Value
MD5DA3FB712FF9723AA2635B1E22D32FFF2
PackageArchi586
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainertmb <tmb>
PackageNameopenmw
PackageRelease1.mga7
PackageVersion0.45.0
SHA-119B347C87124B5E4F8694DF43404E751FBE92954
SHA-256BD48995CFD780AB413583594BB6C2683566DC7616FA698CB0A34F63BB77DBE86
Key Value
MD582083FF759859C5718C40524992DA25A
PackageArchs390x
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageReleasebp153.1.27
PackageVersion0.45+git.20200318
SHA-11B21E046308A7179D5BF56EB05C5C920C231C8A8
SHA-256CA2545C450CC6A4CCAF59363E85A26A44E231A9C44A486CE2162B0AF1E05DF50
Key Value
FileSize203956
MD564E24D431EB203CED9B38A1A60CA44EA
PackageDescriptionResources for the OpenMW engine All the shaders, models, mygui xml files and extra assets necessary for running OpenMW. . Without this, OpenMW will complain about running Morrowind.
PackageMaintainerBret Curtis <psi29a@gmail.com>
PackageNameopenmw-data
PackageSectioncontrib/games
PackageVersion0.45.0-2
SHA-11DC23F46105CFA6B4D568263C3FC9AD334E3C923
SHA-25629A75BCBF8947451C9C1BAEDDF6CA6ED43EB797B0EA6C7058B0D4D3BFC4DA4F6
Key Value
MD5BF8B4B66A7A5C07614D1F8AC3200D8A9
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageReleasebp153.1.27
PackageVersion0.45+git.20200318
SHA-125564297026229DDFDA31B51B48181F67EF5C397
SHA-2566B2B0EB17DE0E3460719A7C7ABFA5B7A5142F8F23553BF7021202CE044B5F5DD
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.7/packages//amd64//openmw-0.45.0.tgz
MD5F71340D4A428454093053D0BF0FD03F3
SHA-1477667686BF7B2094C4990BC557E7797254DB3DF
SHA-256458FA8F021FBB161DA86987E7300158CB0FEA8D89BB818A9F89AB437FE29434E
SSDEEP196608:Y6SpQGeAmiYlzeNaN9XAbqoxhMlNR4PXGq+9CsQyFLfs54LP2:bSpzhZYRe8NJCRPXP0icsoP2
TLSHT11C9633CCE5DA9E66351FF496E5B58BCEB2D5A08BCB2ACD2E3843325849D07C525F3009
Key Value
FileSize204188
MD5447AA1ED712450217C4D59F883D1FA07
PackageDescriptionResources for the OpenMW engine All the shaders, models, mygui xml files and extra assets necessary for running OpenMW. . Without this, OpenMW will complain about running Morrowind.
PackageMaintainerBret Curtis <psi29a@gmail.com>
PackageNameopenmw-data
PackageSectioncontrib/games
PackageVersion0.45.0-2~bpo9+1
SHA-14D8A3E97448C1F61AAC947E824B3671ECFC4F7EA
SHA-2563F4DE451ECB064E49FC3622121A3ECA8A427955705C9C47373922B162486042A
Key Value
MD5EA421DBA6D228BD97DBE6589E72F0174
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageNameopenmw
PackageReleaselp150.18.2
PackageVersion0.45.0
SHA-1510DE61C9555AFEB53BA68AB0DC1004B8945D89F
SHA-25653DC08A13C6B3218F0257C9D83795D04C9AC289E3AA2752CEACCB99907202314