Result for 04751D232701D4F02F84E404FB022FC00DC2C365

Query result

Key Value
FileName./usr/share/doc/liberis-doc/html/classEris_1_1UI_1_1Factory-members.html
FileSize7845
MD5CEE6EA080BE27AC0F7D70E9424CE7933
SHA-104751D232701D4F02F84E404FB022FC00DC2C365
SHA-256736C723878D103007D9AFC61E1F033A830CD22AC3D69F70A5ACBDE1F96744B71
SSDEEP192:GByJ2AGdK8MYs2VK21UJkZ0DKC8JoK80rHD1kJwJSJNJQIrph:GkD2koQLGCYN/z5AsGPBph
TLSHT1B8F19C9081EA527BC26B6BC5161AFB15F0C31A57F7602881BAFCBEEB4E52D8473C5C05
hashlookup:parent-total1
hashlookup:trust55

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The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize278038
MD5A6B5D06266A3FB0AA8B2C2DFFB1F1D2F
PackageDescriptionWorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.21-0.1
SHA-1CC848760B0B99F01DF7C30175C085CC787EED8AD
SHA-256BC1F68DD41BB3025C3A28DEDBF2ADB46800C6129A3393832A7B314C5D5BB66BB