Key | Value |
---|---|
FileName | ./usr/share/pkgconfig/glm.pc |
FileSize | 125 |
MD5 | 723D22906D212559C7CBC7A083717740 |
SHA-1 | 0454C00CFF1DAF21C5FB242EEA63C5ADFD57BBBC |
SHA-256 | 0615F1A41CFF84679CC922BC86C59434208807CB5AF4798A0586BE8A905136EC |
SSDEEP | 3:iDKvMyf6XYBe9AZLGeBAvzhbFM7YCHozAbKrQWTv0JEWMa6XCn:iD1a6XYBei15AvV/BzAbKQqa6XCn |
TLSH | T157B02B20C81DB00040C70BB50050C1400617A708E33FC024CE612484A0C328CC827511 |
hashlookup:parent-total | 5 |
hashlookup:trust | 75 |
The searched file hash is included in 5 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
FileSize | 181632 |
MD5 | 5FCC4769ACEE6521D9E23F29BF40EF43 |
PackageDescription | C++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. |
PackageMaintainer | Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com> |
PackageName | libglm-dev |
PackageSection | libdevel |
PackageVersion | 0.9.9.8+ds-1 |
SHA-1 | E556C4B09A85DDF51E44BF469DC1EF8DE304238B |
SHA-256 | 6F6122B5A6074DFC17020F45831ACAB790ED18788914BB322A6C0EA635C641AC |
Key | Value |
---|---|
FileSize | 177536 |
MD5 | 7C33E343122E7BF31895A53BB2EFB5CD |
PackageDescription | C++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. |
PackageMaintainer | Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com> |
PackageName | libglm-dev |
PackageSection | libdevel |
PackageVersion | 0.9.9.7+ds-1 |
SHA-1 | 0F63683E10DD1883ECC17B4E09F4B2B8E3EF3AD1 |
SHA-256 | C8DB947D49DAB5E962E400E6A7031BE03ED31FEA5F8D2AC4E3598D8DA6706851 |
Key | Value |
---|---|
FileSize | 176428 |
MD5 | 56346901B1837062F9A98468584D3E08 |
PackageDescription | C++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. |
PackageMaintainer | Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org> |
PackageName | libglm-dev |
PackageSection | libdevel |
PackageVersion | 0.9.9.6-2~bpo10+1 |
SHA-1 | CBECB3763D1B2CB9DE7363247B071B15A19864D7 |
SHA-256 | A94F138B1D276361F58F974D54E029BDEDAE6E787A1C9C413753DBA49EF3D98E |
Key | Value |
---|---|
FileSize | 182828 |
MD5 | B78BD50296D35EFE2122192CE842BA0E |
PackageDescription | C++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. |
PackageMaintainer | Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org> |
PackageName | libglm-dev |
PackageSection | libdevel |
PackageVersion | 0.9.9.8+ds-1 |
SHA-1 | 1BB9C1134A692A17658BC45263E3179ED38D2A06 |
SHA-256 | 906287CD8E7A46F9F5BF8C512AA1DE109D140DF6CF7FE5EEE95931BF6F5CF1DF |
Key | Value |
---|---|
FileSize | 183176 |
MD5 | 43C182BE4C1D84167E69D15F20010980 |
PackageDescription | C++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. |
PackageMaintainer | Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org> |
PackageName | libglm-dev |
PackageSection | libdevel |
PackageVersion | 0.9.9.8+ds-2 |
SHA-1 | 8EF52857F284B6BD1A7432A4D43530A6DB882BFA |
SHA-256 | 51B99E1372BF1A9A3C19160263DB9C0A472A5BB17A32A56A61B7598086989F67 |