Result for 0454C00CFF1DAF21C5FB242EEA63C5ADFD57BBBC

Query result

Key Value
FileName./usr/share/pkgconfig/glm.pc
FileSize125
MD5723D22906D212559C7CBC7A083717740
SHA-10454C00CFF1DAF21C5FB242EEA63C5ADFD57BBBC
SHA-2560615F1A41CFF84679CC922BC86C59434208807CB5AF4798A0586BE8A905136EC
SSDEEP3:iDKvMyf6XYBe9AZLGeBAvzhbFM7YCHozAbKrQWTv0JEWMa6XCn:iD1a6XYBei15AvV/BzAbKQqa6XCn
TLSHT157B02B20C81DB00040C70BB50050C1400617A708E33FC024CE612484A0C328CC827511
hashlookup:parent-total5
hashlookup:trust75

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Parents (Total: 5)

The searched file hash is included in 5 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize181632
MD55FCC4769ACEE6521D9E23F29BF40EF43
PackageDescriptionC++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibglm-dev
PackageSectionlibdevel
PackageVersion0.9.9.8+ds-1
SHA-1E556C4B09A85DDF51E44BF469DC1EF8DE304238B
SHA-2566F6122B5A6074DFC17020F45831ACAB790ED18788914BB322A6C0EA635C641AC
Key Value
FileSize177536
MD57C33E343122E7BF31895A53BB2EFB5CD
PackageDescriptionC++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibglm-dev
PackageSectionlibdevel
PackageVersion0.9.9.7+ds-1
SHA-10F63683E10DD1883ECC17B4E09F4B2B8E3EF3AD1
SHA-256C8DB947D49DAB5E962E400E6A7031BE03ED31FEA5F8D2AC4E3598D8DA6706851
Key Value
FileSize176428
MD556346901B1837062F9A98468584D3E08
PackageDescriptionC++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
PackageMaintainerDebian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org>
PackageNamelibglm-dev
PackageSectionlibdevel
PackageVersion0.9.9.6-2~bpo10+1
SHA-1CBECB3763D1B2CB9DE7363247B071B15A19864D7
SHA-256A94F138B1D276361F58F974D54E029BDEDAE6E787A1C9C413753DBA49EF3D98E
Key Value
FileSize182828
MD5B78BD50296D35EFE2122192CE842BA0E
PackageDescriptionC++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
PackageMaintainerDebian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org>
PackageNamelibglm-dev
PackageSectionlibdevel
PackageVersion0.9.9.8+ds-1
SHA-11BB9C1134A692A17658BC45263E3179ED38D2A06
SHA-256906287CD8E7A46F9F5BF8C512AA1DE109D140DF6CF7FE5EEE95931BF6F5CF1DF
Key Value
FileSize183176
MD543C182BE4C1D84167E69D15F20010980
PackageDescriptionC++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
PackageMaintainerDebian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org>
PackageNamelibglm-dev
PackageSectionlibdevel
PackageVersion0.9.9.8+ds-2
SHA-18EF52857F284B6BD1A7432A4D43530A6DB882BFA
SHA-25651B99E1372BF1A9A3C19160263DB9C0A472A5BB17A32A56A61B7598086989F67