Result for 03E8D6FE1F67D821878F71EE522A459A41795988

Query result

Key Value
FileName./usr/include/cglm/struct/clipspace/ortho_rh_zo.h
FileSize3865
MD56E76DBD65263156F1DC1202AF22E2934
SHA-103E8D6FE1F67D821878F71EE522A459A41795988
SHA-256625B95D7F9E035627284C7C9AF70FE9223E3430BC3FE58281804513C748BB64C
SSDEEP48:bKmVlzKTAWO5UClgL78yjB8Ov6T82oJSD5gvVFxug:3fKUZ2PLRjFiNoJSCvVFB
TLSHT1DF81347A66A4E000614894F555F36CC1BA06FBAC1353F86AB09D22601F70C95F1BCFD6
hashlookup:parent-total9
hashlookup:trust95

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Parents (Total: 9)

The searched file hash is included in 9 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize67708
MD553EE93E5248C64616340CB9CAC8E1B32
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * scalar and simd (sse, avx, neon...) optimizations * option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default) * array API and struct API, you can use arrays or structs. * general purpose matrix operations (mat4, mat3) * chain matrix multiplication (square only) * general purpose vector operations (cross, dot, rotate, proj, angle...) * affine transformations * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners...) * bounding box (AABB in Frustum (culling), crop, merge...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau...) * helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides * ray intersection helpers * and others... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.8-1
SHA-16DF01E73F8934F6E3CF2A5AEB742A40F8AF80470
SHA-2563D77E3212DEFF175BC3D178B5D9289D78402744691EA0F35361562645A239675
Key Value
FileSize67720
MD5621D689BAC4DFEAE612FF63EA6433228
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * scalar and simd (sse, avx, neon...) optimizations * option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default) * array API and struct API, you can use arrays or structs. * general purpose matrix operations (mat4, mat3) * chain matrix multiplication (square only) * general purpose vector operations (cross, dot, rotate, proj, angle...) * affine transformations * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners...) * bounding box (AABB in Frustum (culling), crop, merge...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau...) * helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides * ray intersection helpers * and others... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.8-1
SHA-16CCED5E249C45101D5F0B34639972655AFDC8DEE
SHA-25655D8009512CFE0EE0190B893A8D5322151BD497EC4BDCAB59BFFC5F567E12302
Key Value
FileSize67716
MD54FC19A924FAC6F08266EC3EAEC2749C5
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * scalar and simd (sse, avx, neon...) optimizations * option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default) * array API and struct API, you can use arrays or structs. * general purpose matrix operations (mat4, mat3) * chain matrix multiplication (square only) * general purpose vector operations (cross, dot, rotate, proj, angle...) * affine transformations * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners...) * bounding box (AABB in Frustum (culling), crop, merge...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau...) * helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides * ray intersection helpers * and others... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.8-1
SHA-179B07BE02A9A89B857DCD1554478745ED86FAB35
SHA-2561991B57593736B950B9142BF2E72A54089C55F1E512CFC6252E1C7EB4A8A2A8A
Key Value
MD5A88A4C8F2651AEEA16A30BF94873DA36
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamecglm-devel
PackageReleasebp156.1.5
PackageVersion0.8.9
SHA-11D0E04CE16E58CC00282C328DDA9C92D73301E8E
SHA-2569A9E35ED8460FB8A7D39AE78AA39882967776C267EF8964E3092A291E3298A97
Key Value
MD5B133EEE9983CD2AD3D4D90FF653949FF
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamecglm-devel
PackageReleasebp155.1.6
PackageVersion0.8.8
SHA-1133FB0F557FE676E515C8E6714FEE1C9FC50F07B
SHA-256A511DFC433A6BC7E388A2375D96BA401F2B08E463BDD5D71494CF34B31E68D67
Key Value
MD5B230CCB8EA91D80C684375E2AFB3C6E6
PackageArchs390x
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamecglm-devel
PackageReleasebp155.1.6
PackageVersion0.8.8
SHA-14AEB0D9169A88998401F3168AE55461B15407B40
SHA-256A9574FCFF3C0254650853D5760CCD0CE4CE15581383A227EEABBB84ADB42950D
Key Value
MD52416145445E16160B62DC3E32DCFE0A1
PackageArchs390x
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamecglm-devel
PackageReleasebp156.1.5
PackageVersion0.8.9
SHA-11F59FF9D4C6448AFCA710EEB82C1F7258C949AAE
SHA-256C1C679AF9F10F56B946DCD8E234C7CA4B8911DE0A1C5609818DDD1DC5F04A065
Key Value
FileSize67716
MD580B7EEECE23151568E1FCCDC7E2966F6
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * scalar and simd (sse, avx, neon...) optimizations * option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default) * array API and struct API, you can use arrays or structs. * general purpose matrix operations (mat4, mat3) * chain matrix multiplication (square only) * general purpose vector operations (cross, dot, rotate, proj, angle...) * affine transformations * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners...) * bounding box (AABB in Frustum (culling), crop, merge...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau...) * helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides * ray intersection helpers * and others... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.8-1
SHA-17895E4D5EB377865E2B4775A86E36848EDD7181C
SHA-2562222D752679A757BB461CF353115BE83C5B19C7ED2894AA7DF919CA4D5B80B0A
Key Value
FileSize67716
MD5D04AA0983A926BA985165C1D0B5C3AA1
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * scalar and simd (sse, avx, neon...) optimizations * option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default) * array API and struct API, you can use arrays or structs. * general purpose matrix operations (mat4, mat3) * chain matrix multiplication (square only) * general purpose vector operations (cross, dot, rotate, proj, angle...) * affine transformations * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners...) * bounding box (AABB in Frustum (culling), crop, merge...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau...) * helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides * ray intersection helpers * and others... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.8-1
SHA-105D17B73F8098A3CC3A45F59F9C744C306BC8981
SHA-2569445F5F5863F9A1CBC8CC0930A71EF68ACBA98B4BBC2ED59C214782E4DF44B85