Result for 03C2C52FBDEBEDEF282FA66DBA24F5344B64DFF8

Query result

Key Value
FileName./usr/share/games/openmw/resources/shaders/objects_vertex.glsl
FileSize2152
MD5E05C9A99DA3B53D0EAAA19F04CF01482
SHA-103C2C52FBDEBEDEF282FA66DBA24F5344B64DFF8
SHA-2569675D16ECAE7BF8E0E5F221700E7E644C408C51925340C0309F90C5C98A27EF4
SSDEEP48:KVgvH3wLdfN8oilwNngbNN+xNdkNgNTgNwNCKoy5o:NvH3ufGofsy0O6iayy
TLSHT1D841ABA6497B517A3C1BDE538A0D4601017C973F2F10C096643EDE71BA6F31A823EF62
tar:gnamebin
tar:unameroot
hashlookup:parent-total7
hashlookup:trust85

Network graph view

Parents (Total: 7)

The searched file hash is included in 7 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD57E1D98720F4C4B071F9ADBDC120709FE
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageReleaselp151.2.5
PackageVersion0.43.0
SHA-10C8F8CFF93D5EBBFBD9DFC052BEC9BF2095DA440
SHA-25625C45EFFB835D15684EE87B74263B0FB60AA2228D77F04F4C5D5DC9824211BF4
Key Value
MD522FEC56494EA0A1BAD21525BD26E98A8
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageReleaselp150.1.3
PackageVersion0.43.0
SHA-1E5358B88B0A0D842B410EC8191CD42BF96CF0ACC
SHA-25622D84D37B6A0CEC1A01FA32E9A3F6D9F3B126CB91868864828D0A5EE51830B4B
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.2/packages//amd64//openmw-0.42.0.tgz
MD51DF53D0AA5E1423E9CAA5462A5887D4A
SHA-18045D4CD76FF437F87CC3DF3572F214C104BBA8D
SHA-256CEF200CE92E911C654BB7F549243F0DA9ABDC493F170AAD6E84A55A2C4D4E5DA
SSDEEP196608:MeAk15d/DQXoMtMaIWDG5IMC2Pz7Pd6ewvH2ALxQZwNfE3EbF1ma/qSJ:vAt4MtgeJ2PnPJ1oxQyhE3EB1j
TLSHT18BA633D026F08981FA71A068C032B0D1ACEF57BD968D9F222597C7DD923F34C9B76946
Key Value
FileSize133524
MD5BED2276E107569849A2308B7DE598577
PackageDescriptionResources for the OpenMW engine All the shaders, models, mygui xml files and extra assets necessary for running OpenMW. . Without this, OpenMW will complain about running Morrowind.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameopenmw-data
PackageSectioncontrib/games
PackageVersion0.43.0-3.1~build1
SHA-1195BA542403E80B223DA38D6C81A27D4A1AB0D5F
SHA-256488DE15D7AE53B9D4E972B75D2F4FD6678F52A3261139E0C82F5CEA92BBB4888
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.3/packages//amd64//openmw-0.43.0p0.tgz
MD5DC6C30F68909C7797ED3FBED4BFB949D
SHA-178C8BFF6099629B02D30B82F0E8D7A653C363B5B
SHA-2561135A6F7FCEFC78BFF1AE9C56268E9F1569A5BF8E36189B26EA1196A473849A5
SSDEEP196608:FMplxiYpIDU8gzTwBAU+3+2/EyUI42JFPtYRVQpEOOFD69EkqSiob6eqssNEzFXV:FMplxiQdR3+2cd2fUapEjD69hOeqseEP
TLSHT18896339EA6728469BE3D6C6B9F240427732C943E748FC1B6D75BD29D1073ECDC42488A
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.1/packages//i386//openmw-0.41.0.tgz
MD5A0EE37CB4899B1FDBD43196AB31EEE10
SHA-1DB99118E725EFBDBB9B945366ED50618FCE3F81F
SHA-256CC7A41E6E3B9628782C51B3C403B823A6AC06CAA6B94642A39169168289C0307
SSDEEP196608:kXIEk/lq4GxzOM3EgDjun1aBWlyxQ8ooy/nIqq8UxfeNf0EsduuW9wHD0rRmRVpb:kXIF9qH5OQ1Knblyq8ooy/7q8mnESC9w
TLSHT1D9B633C8A95C7234F8A56BBAF7033CB2256805606C2FE632C9C913CC565F4D9667BE1C
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.1/packages//amd64//openmw-0.41.0.tgz
MD5E61AE18607FE6563FFC7C4DA57FF0825
SHA-14357BDDE37B25E38AA402DA9C7755DA3639244A4
SHA-25620B9C58E22DC7A1BD9ACBE1FEE4FE16377AA24E6AADD53F4BC17B87C3FB32A9B
SSDEEP196608:gnnNp/7Z1G3hS24Ue8vGIxCp6InoBvm2AjiQgR6N2MUtgAbEfF/I6XC42khnwEhN:SnNBZ1Y4Ue8+IQpzQvm2Yv06NWtgAbEt
TLSHT18AB633C507A5A0D1FAB049F34956B963905B86BB3F31E5F41BAC03FC08AE1CD4A5E91E