Result for 0362FA4FFCF805E80CB6B0822F0734106295C168

Query result

Key Value
FileName./usr/lib/powerpc64le-linux-gnu/libBox2D.a
FileSize533564
MD595210633CA8DD7849A1C993761EAC840
SHA-10362FA4FFCF805E80CB6B0822F0734106295C168
SHA-2566A5FD604EA719B619CAE060634008705DF5730D6B5D3220FC5257104842DCAC7
SSDEEP6144:M+7Zb+A2DrtuH0/+9gOPLb+7OKT/Rr/lD1/OjGgz1UhlnM6YjZ/5vAvVZrofxVDf:MtAA0GNhy059AAV3g
TLSHT167B4F81BEB809DABCA59C83A45EB0B327375E91503D35743E1C8922B7E8379C6F46D84
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize148644
MD5794D0DD47149FA3F9E8B48BB85529227
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-5
SHA-15B2C481BF316A16A2C8E415CD119AB3D23CC56AD
SHA-256E0A33B20429CB8FA1C369EA1780C7D5479E7D59499A9C87049F774021416A09F