Result for 035F0E0957582DDD3CD16E89FFAE32168E19D0D3

Query result

Key Value
FileName./usr/share/doc/liberis-doc/html/classEris_1_1UI_1_1FrameFactory-members.html
FileSize6476
MD5E4F971030AA78A340177FBAD71796EF2
SHA-1035F0E0957582DDD3CD16E89FFAE32168E19D0D3
SHA-256992BD01129C519BDC119685F941ECEE87DAAC8882A4148F2F21F20DD3D5FCB49
SSDEEP192:jHxtpfv8zNZ8sDLp38zgpZ8Dui6vMzTz6zWzYyZYk:1r3KQyV3K6qKiaaXcApV
TLSHT182D12A0040CD52BBC54AAA9C1509FE6AF0861927F7301DD2BA9DBEEF8D12A9973C5D43
hashlookup:parent-total1
hashlookup:trust55

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The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize301032
MD57A94D49E6CA5F3DB53E2B06CB09E8CA0
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.14-3
SHA-1F563C4A6853D3F5C9B687026776F5F66E877F416
SHA-25689D8FBD2C7A395DB55EA4B9F3436CCF4369B0D062B6736776E76AF7F417B3435