Result for 02C248F2AD75099CD713305F3E95351109495E87

Query result

Key Value
FileName./usr/bin/openmw-iniimporter
FileSize209648
MD5451B7BF55914B95FCBACA442E4CD94F9
SHA-102C248F2AD75099CD713305F3E95351109495E87
SHA-256A407F0DCFCBEC96925887910FDA8504DE9A38BFAC8BD651C7906B558805B8A6F
SSDEEP3072:xcYD9jGt/xuCzro4AzUbcxj5kUDBnwdO3c0E2dRAu03rWcEd0ZPBd58:xbD9jGt0irVIxj5kxz02u03dEd0ZP7
TLSHT16524082FF79249BEC8A6873842875372BB317C564B20253BF584D77A0653B644F2DBA0
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD550238511BD46C42BEFCDA50F7E6C0E9C
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://www.suse.com/
PackageNameopenmw
PackageReleaselp154.29.3
PackageVersion0.47.0
SHA-1183B998EEB85708188AAE9589ED37E22E3BE942F
SHA-2569B7049387FECCEFCAAD90FAC9D59F3B927D78D85ADAF8CB590F353DB1A8B0F12