Result for 02A6F754D5AD6084E88BBC75464FB59B8A7049B4

Query result

Key Value
FileName./usr/share/doc/liberis-doc/html/classEris_1_1TerrainModObserver-members.html
FileSize8483
MD5070320BC9582A1BDCB663505C65BA419
SHA-102A6F754D5AD6084E88BBC75464FB59B8A7049B4
SHA-2561A2E4D483AA936E85F60161451EC702F36617F19E0D821F51048B58E701316F5
SSDEEP96:x0Bycu9bqA1HqqnZEdRozy52OMYFtAwx7VB7Vss0ZXVpzZmz/ACx7drb9G8N:GByJ2AGdK8MYFtAwhA6lRrph
TLSHT17A025A6841E6477B8573B3CE5742FB1AB1D34696E7E82445BAFC3EAF4344D24B21180B
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize278038
MD5A6B5D06266A3FB0AA8B2C2DFFB1F1D2F
PackageDescriptionWorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.21-0.1
SHA-1CC848760B0B99F01DF7C30175C085CC787EED8AD
SHA-256BC1F68DD41BB3025C3A28DEDBF2ADB46800C6129A3393832A7B314C5D5BB66BB