Result for 020D9D609BA009A05E8F951E4ABA1CEEB6FEC136

Query result

Key Value
FileName./usr/share/doc/liberis-doc/html/classEris_1_1TerrainModTranslator-members.html
FileSize7852
MD5BDB918FD703D0AD04241E10F1DDA7A43
SHA-1020D9D609BA009A05E8F951E4ABA1CEEB6FEC136
SHA-256C1E8B4631B94D45C070323519728205199E1431CD877AFEE252A16E5F8B30557
SSDEEP192:unyLBiw7eMY1qQcea5OfftytcWtTtTNwtYPNNxrpC:ugBH7BoRA5cVEDTtTsQfpC
TLSHT198F19CD880B00ABA857372CA5392FAD771C38A12F3F628C474FC3F9B5781D55474688A
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize327372
MD5C6F2E8C36C61316135DF7EC1742858EC
PackageDescriptionWorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.23-7
SHA-163B39601FA3010A1799A66AC6AA52D9456017C38
SHA-2567C3BED9CA6B961932D5CFDE00D459A1A89011F7E5878B7D921C0540C0A929F3B