Result for 01E976B32B753470CA2C9FB4600260E7E7DABAA6

Query result

Key Value
FileName./usr/lib/aarch64-linux-gnu/libBox2D.so.2.3.0
FileSize216480
MD562B478B1C4C1B6A4B046970CCF243BC8
SHA-101E976B32B753470CA2C9FB4600260E7E7DABAA6
SHA-2566C32302580EAC2436A2E2A79DC2A1E8D5D1F6493E8477BAD0EAC6CAD96663326
SSDEEP3072:3KAuqR7CPsyEhxdy5ceRW6Cja4JC7vgVJPO7Y/kx18P4LTlVJgN9k4e2oKVDjclP:3fR7rU/VTBg84eaXPA1iZtd2+/
TLSHT1F7244A26FF4DAC52C5C1D97F9E478330B223AA6093E21BE771420368BD825ED4F958B5
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize82152
MD57080080A455858D547C88EF419554F7B
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-13B186EFCE96E776E5DFAA015732839E49F39BF81
SHA-256DE0BBB7F05E808289709342A3D12F9BE35EC7EE3EC16CA159116DBDA54DAD245