Result for 0186B1BE85B61CC2A0E12FA78F05BF4DDA140472

Query result

Key Value
FileName./usr/lib/x86_64-linux-gnu/libguichan_sdl.a
FileSize34946
MD55B8BCCC21E9FE0739B0C428BCE4264A4
SHA-10186B1BE85B61CC2A0E12FA78F05BF4DDA140472
SHA-25687547FADD17815CF225FEBCEB92E3BFFC8961ECFED51B6D344D0C3D6087CEC70
SSDEEP384:1iNaMdcICYoQgtFFjR9OQPc65Qt7CBwotAF2aowjUMNGwy:ANaMWWoQg5R9OQPcW07MwwAF2aowp
TLSHT1EAF24E06A7B544DDC065C930875F8672E766F88B4332B37F33898A209BF2E10DB75A91
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize181660
MD53F9F7C36A1324CC9CEC47956141B267D
PackageDescriptionsmall, efficient C++ GUI library (development headers) Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. . This package contains the development headers for the guichan library.
PackageMaintainerPatrick Matthäi <pmatthaei@debian.org>
PackageNamelibguichan-dev
PackageSectionlibdevel
PackageVersion0.8.2-20
SHA-159F62B167173942B704C3251C22C24B2C11E2837
SHA-25694D81A36FFE14D9453A67D16E382EAA7592F19F2807626264D6094413BDCF6EA