Result for 0184FE18C4B6BBFB663F00E46F7FE161E30BF2DC

Query result

Key Value
FileName./usr/share/doc/liberis-doc/html/functions_func_u.html
FileSize5259
MD507BD6BD39F904325D56E749AF2DFB83E
SHA-10184FE18C4B6BBFB663F00E46F7FE161E30BF2DC
SHA-2569CBD528FA8BDB67144444B7ECFA5C0D8FD4076D87A4024D3C5AC33709A14BEF0
SSDEEP96:xbBycu9bqA1HqqnZEdRozyb2DmxbW5y5T5o5DBmZ5y5Yw5c5x5W5b5w5d5q5U5p0:hByJ2AGdKzlIZib5nph
TLSHT108B19F0920FE212603B552D94CEB7B3834E385B7E28C2A51725CD95D6FDAB4A2C1B54F
hashlookup:parent-total1
hashlookup:trust55

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The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize278038
MD5A6B5D06266A3FB0AA8B2C2DFFB1F1D2F
PackageDescriptionWorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.21-0.1
SHA-1CC848760B0B99F01DF7C30175C085CC787EED8AD
SHA-256BC1F68DD41BB3025C3A28DEDBF2ADB46800C6129A3393832A7B314C5D5BB66BB