Result for 0163ACD28D86A40F06B133C76426F68CA399C6B0

Query result

Key Value
FileName./usr/lib64/libPagedGeometry.a
FileSize12906250
MD52CAD0C987AE4A2EE95CD43C60C9E5C5A
SHA-10163ACD28D86A40F06B133C76426F68CA399C6B0
SHA-2561BE111233ED012C64F18569C163F7239AAFDC67E69F9DD488916028B3337F285
SSDEEP98304:Hzdol7qdcn4E1jK3trtuQbSS/EwwOwEdzf+y3PxRISD:Td07ukt16x/brxwOfRZ3PXISD
TLSHT106D6D542EF3A5E97C922837106E25358BB71E5DA4B078B5310C9BE39BDF7BC49E09904
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD586D2E36B25193FFE6F139678EA490A6E
PackageArchx86_64
PackageDescriptionThe PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.
PackageNameogre-paged-devel
PackageReleaselp153.2.1
PackageVersion1.2.0
SHA-190C90C28E46DAD4BE9A0BC64D8DE8080A99C9695
SHA-25694B4A7A4910F791F603DEDE709309C817371FBDA90D38CE2F4B80402FBF576E1