Result for 015A61C4919199263CB8B03DB1FA162A306B4958

Query result

Key Value
FileName./usr/include/cglm/struct/clipspace/ortho_rh_no.h
FileSize3870
MD5C8D5025C432C18EC78C202181D86904F
SHA-1015A61C4919199263CB8B03DB1FA162A306B4958
SHA-256600FCC036A1B3D579E4C6E3AFD1EE1B3034602EF22CCA8816B46AB13D715EFC9
SSDEEP48:mOmNJXKHAAO1UCpmL38IjF8cv6n8CmJS/5yvVFtuA:A3KgzCjLljhiFmJSkvVFt
TLSHT1D781437A626060006188A4F599F369C1BD05FBAC13D3B86AB49D62602F74C95D17CFD6
hashlookup:parent-total37
hashlookup:trust100

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Parents (Total: 37)

The searched file hash is included in 37 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize64284
MD5E0C4DABF114D5CFC438462D207C82071
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.4-1
SHA-10C872E5C908974791E113F23E04F83D2EF986DEE
SHA-256F6B1A1E9C385703AF884DAD95255E7D6ED15BF9277BDB6992D78A139B53DA09B
Key Value
MD5D72D5EC6E34DB38AF597BA8D8528DFCA
PackageArchs390x
PackageDescriptionThis package contains development files for cglm.
PackageNamecglm-devel
PackageRelease9.21
PackageVersion0.8.3
SHA-111E4D41B59079797710D012CDD7E9FAC8E99311F
SHA-25690F38E2E599915D53D24607A358237790B642AA5ED3B88F8E21D7C70CF820274
Key Value
FileSize63344
MD52538E27FC2F3627ED1083E1F26F40719
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.3-1
SHA-127C258D0EBA2DCFB1D957A6D8913DA00CA740FF1
SHA-25678327DD559E8FB348CAABA403C820F04B642C2284E39E3803D5F01187AD60512
Key Value
MD59E0E4FD7D7FC62BE78F254CEA71DB183
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageNamecglm-devel
PackageRelease9.3
PackageVersion0.8.3
SHA-12E6E2B9C8D23ACCD03F71A1814E04BEDDB884B7A
SHA-25651C4B24E84D72CF0FD89DB1C19238437FDAA0C45D12FB0B2CE8190CFC07BFC3A
Key Value
MD5076420782621F3FE46D94CCFF7E2CD28
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://www.suse.com/
PackageNamecglm-devel
PackageReleaselp154.9.1
PackageVersion0.8.3
SHA-134C9EECFD5EBF880F547F562E52F3164A37FE977
SHA-256295E5D3F626732BBF2C6D589F34AB368206058B215433C594E0F76302D2FD840
Key Value
FileSize64284
MD5A9ED1E501B1A7AE081932D8DF3E623AA
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.4-1
SHA-13C6B274EB8D70872E3D64B6E0F7470872B9988D4
SHA-256AC755D4C974BBE348AA949E203CB580178E96C23B4B8B6D1C5AC4E6075AA30D6
Key Value
MD5F4CE72A5F927548016A33774DD77D51D
PackageArcharmv7hl
PackageDescriptionThis package contains development files for cglm.
PackageNamecglm-devel
PackageRelease9.22
PackageVersion0.8.3
SHA-14069DFFA0D5370C7B64C152FCD03B3607D293C32
SHA-256C90B85D1CD90C89C75D360152E1BA77321851AF197001F5FC5CBA961F2C63924
Key Value
FileSize64328
MD588E1C7B6DF138C1D8D4021A8DF9666F1
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.4-3
SHA-1516A871A761986709A4C1A2BCEB4A7328D374605
SHA-2568BED484C24E55B5969B97734BD9328E80DCD4D0E0811A9CBC53F28D3FB7321A8
Key Value
FileSize63344
MD540AE23BB75AFCF28B30595C62FAB0099
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.3-1
SHA-15A21F4149A920A7D8AC9D39A8AC78B02C2AAEA4F
SHA-256E512248A89406529A8595398B3A7052D5A243BF84658F25263F2EDB85A7A2972
Key Value
MD5868AC2CD49694C4A9DD7D13EBE60EA0F
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageNamecglm-devel
PackageReleaselp153.10.2
PackageVersion0.8.3
SHA-15E058DC6B4A019944CDC5A093A3025F6895B31E4
SHA-2568A4C1955EE0A4FB6B1A7152237858EC74D57351F0037A04699A2D1C516910E7A